基础信息
-
如何打开控制台?
(图片来源网络,侵删)- 在游戏中,按键盘上的 键(通常位于
Tab键上方,1键左边),如果这个键没反应,可以去游戏设置 -> 键盘设置里找到“开启控制台”并绑定一个键。
- 在游戏中,按键盘上的 键(通常位于
-
命令格式
- 大部分命令都以
sv_开头,这些是服务器变量,需要管理员权限才能修改。 - 在单人游戏中,你就是管理员,在多人游戏中,只有房主或拥有Rcon权限的玩家才能使用这些命令。
- 输入命令后按
Enter执行。 - 在命令前加上 可以将其注释掉,使其不生效。
- 大部分命令都以
核心管理员命令
这些是房主最常用的命令,用于控制游戏进程和难度。
| 命令 | 用途 | 示例 |
|---|---|---|
sv_infinite_ammo 1 |
无限弹药 | 开启后无需换弹,子弹无限。 |
sv_infinite_ammo 0 |
关闭无限弹药 | 恢复正常弹药系统。 |
god |
无敌模式 | 你不会受到任何伤害。 |
z_spawn |
刷出特殊感染者 | z_spawn [感染者名称],z_spawn Charger。 |
z_spawn auto |
在你面前随机刷出一个特殊感染者 | 非常方便测试。 |
z_spawn mob |
在你面前刷出一大群普通感染者 | 用于制造混乱。 |
give [武器名] |
给予武器 | give autoshotgun (霰弹枪), give rifle (步枪), give pipe_bomb (土制炸弹)。 |
director_stop |
暂停AI导演 | 感染者不会刷新,特殊感染者不会出现,用于安全地移动或截图。 |
director_start |
恢复AI导演 | 游戏恢复正常。 |
z_difficulty [难度] |
更改难度 | [难度] 可以为 Easy, Normal, Hard, Realism, Impossible。 |
z_difficulty Realism |
将当前关卡切换到写实模式。 | |
changelevel [地图名] |
直接跳转到指定地图 | changelevel c1m1_hotel (跳转到死亡中心第一关)。 |
nextlevel |
跳转到下一关 | 直接进入地图列表中的下一张。 |
restart |
重新开始当前地图 | 快速重新开始。 |
exit |
退出游戏 | 直接关闭游戏。 |
开发者与特殊命令
这些命令通常用于测试或创造有趣的游戏体验。
| 命令 | 用途 | 示例 |
|---|---|---|
impulse 101 |
给予所有武器和道具 | 经典“全副武装”命令,会给你一把手枪、主武器、土制炸弹、燃烧瓶、止痛药和肾上腺素。 |
z_spawn_old [感染者名] |
刷出旧版特殊感染者 | z_spawn_old Smoker 会刷出《求生之路1》里的烟雾者(带舌头)。 |
z_spawn_old mob |
刷出一大群旧版感染者。 | |
z_spawn_old tank |
刷出一个旧版的坦克(没有岩石投掷能力)。 | |
z_spawn_old witch |
刷出一个旧版的女巫(不会暴走,攻击更弱)。 | |
z_spawn_old ghost |
刷出一个“幽灵”坦克,它隐形且无法被常规方式发现。 | |
z_spawn_old charger_ghost |
刷出一个“幽灵”冲锋者。 | |
z_spawn_old jockey_ghost |
刷出一个“幽灵”骑手。 | |
z_spawn_old spitter_ghost |
刷出一个“幽灵”喷吐者。 | |
z_spawn_old smoker_ghost |
刷出一个“幽灵”烟雾者。 | |
z_spawn_old boomer_ghost |
刷出一个“幽灵”胖子。 | |
z_spawn_old hunter_ghost |
刷出一个“幽灵”猎人。 | |
z_spawn_old smoker_tongue_breaks |
刷出一个舌头很容易断掉的烟雾者。 | |
z_spawn charger_charge_speed |
刷出一个冲锋速度极快的冲锋者。 | |
z_spawn jockey_ride_speed |
刷出一个骑乘速度极快的骑手。 | |
z_spawn smoker_tongue_range |
刷出一个舌头范围极长的烟雾者。 | |
z_spawn spitter_spit_speed |
刷出一个喷吐速度极快的喷吐者。 | |
z_spawn hunter_pounce_speed |
刷出一个扑跳速度极快的猎人。 | |
z_spawn boomer_vomit_range |
刷出一个呕吐范围极远的胖子。 | |
z_spawn witch_speed |
刷出一个移动速度极快的女巫。 | |
z_spawn tank_health |
刷出一个指定血量的坦克,z_spawn tank_health 10000。 |
|
z_spawn tank_throw_speed |
刷出一个投掷岩石速度极快的坦克。 | |
z_spawn tank_throw_range |
刷出一个投掷岩石范围极远的坦克。 | |
z_spawn tank_rock_speed |
刷出一个岩石飞行速度极快的坦克。 | |
z_spawn tank_rock_range |
刷出一个岩石飞行范围极远的坦克。 | |
z_spawn tank_rock_damage |
刷出一个岩石伤害极高的坦克。 | |
z_spawn tank_rock_radius |
刷出一个岩石爆炸范围极大的坦克。 | |
z_spawn tank_rock_delay |
刷出一个岩石落地延迟极长的坦克。 | |
z_spawn tank_rock_delay_min |
刷出一个岩石落地延迟极短的坦克。 | |
z_spawn tank_rock_delay_max |
刷出一个岩石落地延迟极长的坦克。 | |
z_spawn tank_rock_delay_random |
刷出一个岩石落地延迟随机的坦克。 | |
z_spawn tank_rock_delay_static |
刷出一个岩石落地延迟固定的坦克。 | |
z_spawn tank_rock_delay_static_min |
刷出一个岩石落地延迟固定的最小值。 | |
z_spawn tank_rock_delay_static_max |
刷出一个岩石落地延迟固定的最大值。 | |
z_spawn tank_rock_delay_static_random |
刷出一个岩石落地延迟固定的随机值。 | |
z_spawn tank_rock_delay_static_min_max |
刷出一个岩石落地延迟固定的最小值和最大值。 | |
z_spawn tank_rock_delay_static_min_max_random |
刷出一个岩石落地延迟固定的最小值和最大值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_random |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
z_spawn tank_rock_delay_static_min_max_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static_static |
刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的随机值。 | |
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刷出一个岩石落地延迟固定的最小值和最大值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值的固定值。 | |
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